One Good Step of Designing Games
Came up the notion of seriously designing games and committed some efforts in doing so in late 2006. Some prototypes of card games in various genres were developed and some of which were playtested even. One or two of these designs were apparently okay but not yet mature.
This evening Pong and I finally sat down together and solely for the purpose of putting game designs in action. The collaboration today was pretty constructive. We threw away any previous ideas but started it afresh. Pong suggested to make a game by consider two existing speed games. Given with a direction, I could always generate concepts towards it. And it's good that Pong and I possessed quite good exposure and know-how knowledges about various games. An initial idea was proposed and was then explored further with a couple of iterations to reach a potential core. Several important play issues were addressed and resolved one by one, including how to prevent the very unwanted play styles. The evolution of a looking decent design was about to conclude this 2 hours collaboration. The next step would be arranging a situation to playtest with a prototype card deck. Pong made a remark that it would be big progress if we could consolidate a design each time we had a workgroup meeting.
I gave it a working name "Threez" to remind me about this design for the moment. No theme have been added yet.
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