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Wednesday, March 14, 2007

Ref: Irvington man seeks MONOPOLY on Guinness World Record titleExternal Link

Even though one knows there are many weird records booked in the Guinness World Record, I have not yet thought about the existence of a record measuring number of games collected. According to the news, there was an old record of 868 titles. This record has just been broken by Brian Arnett with 1345 titles.

Brian Arnet in Irvington claimed his record under the witness of some public officials. The figure 1345 and his picture showing the games packed in a room should be very impressive to the general public. Nonetheless, this news receives huge amount of responses from the gaming community. Being a game collector with more 500 games already in Hong Kong, I am pretty sure to say 1345 is far from the real largest collection indeed. With the aid of the gaming community website Boardgamegeek.com, statistics told us that there are far more collectors around the world having more than 1345 games in his/her personal collection. And the largest collection from a single person includes multiples of this "world" record.

Friday, March 09, 2007

Ref: Video Games Live - Classic game themes OrchestratedExternal Link

A friend forwarded me an amusing video found from YouTube. It was a live concert orchestrating classic game theme music. You should find enjoyable to listen to the music and watch the video background if you had video gaming experience in the 80's. You should be impressed by the live responses.

Tuesday, March 06, 2007

Hosted a Gathering at CUHK

It was my honor for being invited to host a special game gathering for a group of physics students at the Chinese University Hong Kong (CUHK) tonight. The event was special because the participants were not gamers. The gathering was organized by the physics departmental society as a stress-reliever for their member students.

When I received the invitation, I was a bit worried about the difficulty at handling a large crowd of non-gamers. Thankfully, Derek came to help to co-host the event. The whole event was supposed to be run in 2 or 3 hours. Due to the limitation of size and arrangement of small study-tables there, I avoided any heavy and large boardgames. Instead, I introduced various casual but fun enough games.

There were twenty something participants. At the time of my arrival, some of them were playing Chess, and some with Jenga. A small group came to the front to meet my games to ease their curiosity. I picked Fliegen Klatschen (the Fly-Swatter) game as a warm-up. Some students spoke their desire for a more brain-burning game. Okay, the request was accepted in response with a Ricochet Robot, which was a problem solving game about moving a robot to its destination efficiently. Some of the students were puzzled. Later, they found more fun as they started to learn more knacks in figuring the solutions. More and more new comers came and surrounded the small table to compete for solving the problems. There were almost 20 students around. I have never seen such massive Ricochet Robot match.

Being a broad boardgamer, I was rather committed to expose them with a wider spectrum of very distinct games. While the large crowd was dealing with the robotic problems, Derek and I built a Pitchcar racing track on the floor. Its intuitive design together with the high quality components caught the attention of those late comers to the event. After giving a brief explanation of the rules, they signed up the racing and started to bump-and-run. They were so engaged. Needless to say, there were laughters and hurrays. After the last car crossing the finish line, they even mimicked the award presentation to the champions (See picture).

Following the temperature-rising car racing game, they were presented with Flix Mix. They were never more focused than playing this color matching game. It looked utterly simple, but not easy to learn good enough techniques to win over me. In order to help them better managing pattern recognition games, I further showed them Blink. They started with suspicion but soon turned into excitment about this ridiculously simple head-to-head speed game. Several duels were contested among them. Someone kept rematching until he finally got a victory.

To push the speed limit with extra tension, we then played Pass the Bomb (Travel edition), which was a very exciting word game. People could enjoy it without the necessity of extremely good English vocabulary. When the bomb was ticking in your hand, you might feel emptiness in your head. I was fortunate that I was not really pressed and I didn't lose a score yet in the two games.

After played the heart-pounding word game twice, we switched to play Squint. Knowing that they were science students, they performed reasonbly well in this riddle-solving game with picture tiles. It would be even better if they could manage vertical thinking and information compensation. It was noteworthy to mention that there was the worst Squint riddle I had ever seen (See picture). No matter how hard he tried to build the picture, it was no hope to answer it. Don't tell me that it's a "Dog House". Oops, didn't I disclose the answer?!

Apart from the above games I hosted, Derek also gave the students very great moments with Bug Bluff and No Thanks!. The three hours were fully packed with excitement and hilarious laughters. The responses from the students showed me that they enjoyed the games and this event really much. I would say from my sincerity that I enjoyed this event very much too. The students were apt and fun enough. Actually they were far better than many so-called gamers in handling the games with wide variety. Derek agreed on it too. It was a bit pity that not enough time for us to try out the fun-making party acting game Charoodle. Hope that there would be another similar event with this group.

Thursday, March 01, 2007

Ref: Mezzanine names a new level to KhetExternal Link

Khet (was formerly known as Deflexion) is game utilizing mirror-mounted pawns and a beam of laser light. The game is not complicated but its appearance and its concept are attractive to everyone. When the game first debuted in 2005, I grabbed the chance to purchase one from its first shipment. It was a limited production run, until now the game made a great success to secure its business.

Due to trademark issues, the game Deflexion was renamed to Khet in 2006 to avoid any court settlement. The new name also brought the game a new face. The new black and red design is quite eye-catching. There was also a tiny expansion released in 2006. That was a beam-splitter. Sounds cool.

Today I read something about the New York Toy Fair 2007, and found Mezzanine. Mezzanine is another expansion for Khet. I have not thought the possibility of an expansion for Khet like this. It raises a new level to the base game. If you look at the picture above, you can find the base board is Khet. The center tower and the upper level board are brought by the expansion. Now the laser beam may travel through the tower up and then back to the base to attack a pawn. It's a production with courage and creativity.

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